What a question! That is the kind I really love!
Right now, I don't have any trouble maintaining 20 FPS over KORD with all sliders maxed except:
Mesh Resolution at 19m
Texture Resolution at 1m
At this point in time, there is no reason to move them farther right. I'm not aware of any scenery available in those resolutions, so why do it? I have toyed with them though, and it sure takes it's toll on my system. When such scenery is available, I will have to upgrade.
Both Air Traffic sliders need to be at 20% or less.
Road Traffic set to 50%
All others maxed
Boats and Ships don't seem to drain perfomance as much as the others do. I have an idea why, I just don't quite know how to put it into words.
Maximum Airport Traffic is a must for me. I get a kick out of those wreckless airport drivers!
The only computer component that is not an original part of this 3 1/2 year old system is the CPU. It's an AMD 6400+ overclocked to 3.4 GHz
It does well, but, as you can see, there is a lot of room for improvement.
I feel the hardware needed to make such performance a reality is likely to hit the market soon, if it's not already there. I think it will take a pretty fat wallet and a fly swatter to kill a few bugs if you wanted that kind of performance right now though. Give it a year or two, and I think it will become quite common.
I have noticed there are surges, "catch up" periods, and lulls in the rate of advancement in pretty much everything from the wheel, to the computer. Unfortunately, they don't seem to occur in any particular order, and they rarely mesh. Add to the mix, the hardware and software sectors (after all, they really are independent sectors) and you might see how any attempt at dependency on one another is just plain risky, to say the least. But things WILL mesh again.
It feel the Aces team and Flight Simulator X were victims of this lack of stability. Not poor development practices, not a monopolistic conspiracy, not shady dealings, just plain old boring statistics.
At first many of us were p*ssed because we felt Microsoft ripped us off... now the we b*tch that developers are still doing it... I wonder how many of us are doing the same to them.
Though I miss the team... and the studio is gone... I am more excited about FSX than I have ever been. I still have full rights to my copies of FSX and Acceleration... I know how to learn from the SDK... if it ain't here yet, the hardware is gonna catch up soon... Hell fire! I'm getting ready kick the tires, light the fires, and put my sim into afterburner... just like I did with FS 2004. Nope, it'll be a long time before I declare FSX dead... and that won't be until after I conclude an independent autopsy!
My answer to your question is a big, fat, resounding... YES! but it ain't gonna happen on this one.
I'm terribly sorry for being so damn long winded here lately, but I can't seem to help myself. Something seems to have rekindled my passion for the sim.
I don't like to make accusations, but I think it had a little bit to do with you Biskit.
Thank you, buddy!
See ya, Am. Milt
Last edited by BenReclused; 11th March 2010 at 10:40 AM.
If it ain't broke..., fix it any damn way!!!